Friday, October 5, 2018
Monday, July 23, 2018
Brick Game using JavaScript - Video Tutorial in Tamil
Hello Friends,
This is my new tutorial on how to create brick game using JavaScript canvas in Tamil. I will be updating this page as and when i complete the remaining videos. You can also subscribe to my channel for more updates..!!
This is my new tutorial on how to create brick game using JavaScript canvas in Tamil. I will be updating this page as and when i complete the remaining videos. You can also subscribe to my channel for more updates..!!
- Promo - Overall Game
- Part 1
- Part 2
Monday, May 7, 2018
Coding your own calculator using Python & Tkinter
Hello Friends,
Below is the sample code for basic calculator using Python Tkinter module.
Below is the sample code for basic calculator using Python Tkinter module.
from tkinter import *
root = Tk()
calc = 0.0
math_op = ''
root.title("Calculator")
root.geometry("200x225")
root.resizable(width=False,height=False)
def num_btn_click(value):
global calc
if value != 'AC':
var = inp.get() + value
inp.delete(0,"end")
inp.insert(0,var)
else:
inp.delete(0,"end")
calc = 0.0
def math_btn_click(value):
global calc
global math_op
try:
if value != '=':
calc = float(inp.get())
print("cals is",calc)
inp.delete(0,"end")
if value == '+':
math_op = '+'
elif value == '-':
math_op = '-'
elif value == '*':
math_op = '*'
elif value == '/':
math_op = '/'
elif value == '=':
print("value1:",calc,"value2:",inp.get())
if math_op == '+':
ans = calc + float(inp.get())
elif math_op == '-':
ans = calc - float(inp.get())
elif math_op == '*':
ans = calc * float(inp.get())
elif math_op == '/':
ans = calc / float(inp.get())
inp.delete(0,"end")
if math_op !='':
inp.insert(0,str(ans))
except ValueError:
print("wrong value","calc=",calc,"mathop=",math_op)
inp.delete(0,"end")
inp = Entry(width="32")
inp.grid(row=0,columnspan=4,padx=2,pady=2)
btn7 = Button(root,height=2,width=5,text="7",command=lambda: num_btn_click('7'))
btn7.grid(row=2,column=0,padx=2,pady=5)
btn8 = Button(root,height=2,width=5,text="8",command=lambda: num_btn_click('8'))
btn8.grid(row=2,column=1,padx=2,pady=5)
btn9 = Button(root,height=2,width=5,text="9",command=lambda: num_btn_click('9'))
btn9.grid(row=2,column=2,padx=2,pady=5)
btndiv = Button(root,height=2,width=5,text="/",command=lambda: math_btn_click('/'))
btndiv.grid(row=2,column=3,padx=2,pady=5)
btn4 = Button(root,height=2,width=5,text="4",command=lambda: num_btn_click('4'))
btn4.grid(row=3,column=0,padx=2,pady=5)
btn5 = Button(root,height=2,width=5,text="5",command=lambda: num_btn_click('5'))
btn5.grid(row=3,column=1,padx=2,pady=5)
btn6 = Button(root,height=2,width=5,text="6",command=lambda: num_btn_click('6'))
btn6.grid(row=3,column=2,padx=2,pady=5)
btnmul = Button(root,height=2,width=5,text="*",command=lambda: math_btn_click('*'))
btnmul.grid(row=3,column=3,padx=2,pady=5)
btn1 = Button(root,height=2,width=5,text="1",command=lambda: num_btn_click('1'))
btn1.grid(row=4,column=0,padx=2,pady=5)
btn2 = Button(root,height=2,width=5,text="2",command=lambda: num_btn_click('2'))
btn2.grid(row=4,column=1,padx=2,pady=5)
btn3 = Button(root,height=2,width=5,text="3",command=lambda: num_btn_click('3'))
btn3.grid(row=4,column=2,padx=2,pady=5)
btnsub = Button(root,height=2,width=5,text="-",command=lambda: math_btn_click('-'))
btnsub.grid(row=4,column=3,padx=2,pady=5)
btnAc = Button(root,height=2,width=5,text="AC",command=lambda: num_btn_click('AC'))
btnAc.grid(row=5,column=0,padx=2,pady=5)
btn0 = Button(root,height=2,width=5,text="0",command=lambda: num_btn_click('0'))
btn0.grid(row=5,column=1,padx=2,pady=5)
btnequal = Button(root,height=2,width=5,text="=",command=lambda: math_btn_click('='))
btnequal.grid(row=5,column=2,padx=2,pady=5)
btnplus = Button(root,height=2,width=5,text="+",command=lambda: math_btn_click('+'))
btnplus.grid(row=5,column=3,padx=2,pady=5)
root.mainloop()
Friday, February 9, 2018
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