Friday, October 5, 2018
Monday, July 23, 2018
Brick Game using JavaScript - Video Tutorial in Tamil
Hello Friends,
This is my new tutorial on how to create brick game using JavaScript canvas in Tamil. I will be updating this page as and when i complete the remaining videos. You can also subscribe to my channel for more updates..!!
This is my new tutorial on how to create brick game using JavaScript canvas in Tamil. I will be updating this page as and when i complete the remaining videos. You can also subscribe to my channel for more updates..!!
- Promo - Overall Game
- Part 1
- Part 2
Monday, May 7, 2018
Coding your own calculator using Python & Tkinter
Hello Friends,
Below is the sample code for basic calculator using Python Tkinter module.
Below is the sample code for basic calculator using Python Tkinter module.
from tkinter import * root = Tk() calc = 0.0 math_op = '' root.title("Calculator") root.geometry("200x225") root.resizable(width=False,height=False) def num_btn_click(value): global calc if value != 'AC': var = inp.get() + value inp.delete(0,"end") inp.insert(0,var) else: inp.delete(0,"end") calc = 0.0 def math_btn_click(value): global calc global math_op try: if value != '=': calc = float(inp.get()) print("cals is",calc) inp.delete(0,"end") if value == '+': math_op = '+' elif value == '-': math_op = '-' elif value == '*': math_op = '*' elif value == '/': math_op = '/' elif value == '=': print("value1:",calc,"value2:",inp.get()) if math_op == '+': ans = calc + float(inp.get()) elif math_op == '-': ans = calc - float(inp.get()) elif math_op == '*': ans = calc * float(inp.get()) elif math_op == '/': ans = calc / float(inp.get()) inp.delete(0,"end") if math_op !='': inp.insert(0,str(ans)) except ValueError: print("wrong value","calc=",calc,"mathop=",math_op) inp.delete(0,"end") inp = Entry(width="32") inp.grid(row=0,columnspan=4,padx=2,pady=2) btn7 = Button(root,height=2,width=5,text="7",command=lambda: num_btn_click('7')) btn7.grid(row=2,column=0,padx=2,pady=5) btn8 = Button(root,height=2,width=5,text="8",command=lambda: num_btn_click('8')) btn8.grid(row=2,column=1,padx=2,pady=5) btn9 = Button(root,height=2,width=5,text="9",command=lambda: num_btn_click('9')) btn9.grid(row=2,column=2,padx=2,pady=5) btndiv = Button(root,height=2,width=5,text="/",command=lambda: math_btn_click('/')) btndiv.grid(row=2,column=3,padx=2,pady=5) btn4 = Button(root,height=2,width=5,text="4",command=lambda: num_btn_click('4')) btn4.grid(row=3,column=0,padx=2,pady=5) btn5 = Button(root,height=2,width=5,text="5",command=lambda: num_btn_click('5')) btn5.grid(row=3,column=1,padx=2,pady=5) btn6 = Button(root,height=2,width=5,text="6",command=lambda: num_btn_click('6')) btn6.grid(row=3,column=2,padx=2,pady=5) btnmul = Button(root,height=2,width=5,text="*",command=lambda: math_btn_click('*')) btnmul.grid(row=3,column=3,padx=2,pady=5) btn1 = Button(root,height=2,width=5,text="1",command=lambda: num_btn_click('1')) btn1.grid(row=4,column=0,padx=2,pady=5) btn2 = Button(root,height=2,width=5,text="2",command=lambda: num_btn_click('2')) btn2.grid(row=4,column=1,padx=2,pady=5) btn3 = Button(root,height=2,width=5,text="3",command=lambda: num_btn_click('3')) btn3.grid(row=4,column=2,padx=2,pady=5) btnsub = Button(root,height=2,width=5,text="-",command=lambda: math_btn_click('-')) btnsub.grid(row=4,column=3,padx=2,pady=5) btnAc = Button(root,height=2,width=5,text="AC",command=lambda: num_btn_click('AC')) btnAc.grid(row=5,column=0,padx=2,pady=5) btn0 = Button(root,height=2,width=5,text="0",command=lambda: num_btn_click('0')) btn0.grid(row=5,column=1,padx=2,pady=5) btnequal = Button(root,height=2,width=5,text="=",command=lambda: math_btn_click('=')) btnequal.grid(row=5,column=2,padx=2,pady=5) btnplus = Button(root,height=2,width=5,text="+",command=lambda: math_btn_click('+')) btnplus.grid(row=5,column=3,padx=2,pady=5) root.mainloop()
Friday, February 9, 2018
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